Sunday, January 18, 2015

Socchi Mascots

Long, long time no post toward the latter half of 2013 I had the honour and privelage to be able to do some design, sculpting and prototyping work for Global Creatures here in West Melbourne. You ALL remember the winter Olympics last year right...? Well I was able to consult on the 3 massive robotic puppets from the opening and closing ceremonies. My primary design responsibility was the bear who lit and extinguished the torch. Also got to work with Stephen Schultz again who handled most of the design work for the Leopard and the Bunny.

Friday, December 13, 2013


Ive been doing a little more concept development work lately. took a 5 min thumb, did a rough form block in in maya to get the perspective right and then... pencils, pens, a little promak and back into photoshop for quick cleanup.

Monday, September 30, 2013

I haven't worked in pencil for some time, so lots of ground to make up. That said I think the forms are good, I will consider these to be concept development sketches. I must shout out to Mike Butkus whos work I've admired for some time.

Wednesday, August 28, 2013

A quick update on the Hind model. Starting to refine critical shapes and tweak the profile. I've also gone ahead with some hard surfacing on the head, hands and upper body armour.

Thursday, August 1, 2013

A quick and somewhat rough colour treatment for a character  bust I'm building in zbrush.
Just a low investment model to test the hard surface modelling features in the package.

Thursday, July 25, 2013

This is the first 3d print of a section of my newly named MuleByrd project. It's in the workshop getting some attention at the moment. hopefully soon I'll have some pictures of the final painted model soon.

Tuesday, May 21, 2013

Quickly then, before I turn into a pumpkin

before bed, Thought I'd post this quick update.
Moved the BayHopper over to z-brush for detailing. I vaguely have this notion of having the thing 3D printed. Played around with masks to find a good way of panel detailing.

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